Hey! That’s just a synth from Alien: Isolation in Greek clothing! You can’t fool me, Wizards of the Coast!
Empyreans are pretty cool! Sure, their designs are super boring! But their lore, despite only being four paragraphs long, is super flexible and fun to work with! On top of that, they’ve got some incredible stats, making them a perfect fit for an endgame boss fight!
If you want to keep stroking your players egos. Which is a dangerous thing to do. Last thing you want them to do is go around proclaiming themselves god slayers.
If they aren’t already.
Lore: Manifestations of Emotion
The opening paragraph basically boils down to “Yeah, they’re the kids of the gods, so they’re just naturally beautiful and confident.” So these guys are somebody’s Mary Sue.
Empyreans experience god-like fits of emotion. These can greatly affect the environment around them, depending on its mood. When they’re sad, it might cause intense rains of salt water while the nearby wildlife and fauna will wither and die. Conversely, life around them will flourish when they are jovial.
Some Empyreans, after descending to the Lower Planes, become corrupted or cursed, turning to evil. They cannot survive long in the Upper Planes after undergoing this transformation, so they retreat to the Material Plane and become a tyrant over their own kingdom.
Nigh indomitable, given their immortality. They can be slain, but Empyreans are so confident in their overwhelming power that they can’t even imagine it. Even at the door of death, they do not believe they’ll pass. When they do, they’ll return to their home plane, whereupon they’ll be resurrected by their parent, unless they have a good reason to avoid doing so.
The possibilities held within that lore is incredible! You could set up a fun quest where the players have to protect an Empyrean from being corrupted! Or maybe you want to set one up as the final boss by making him the leader of a corrupt kingdom! Hell, dude, you can even make him a recurring villain; after the party kills him, he could come back time and time again to try and claim his revenge! There’s a ton of cool shit you can do with this guy!
If only he looked as cool…
Design: Pasty Hercules
*Yawn* Boring.

I legitimately don’t have anything to say. What can I? Look at this dude! It’s so bland!
To say something positive… um… I like the Greek gladiator aesthetic. It’s a cool look that works well in a fantasy setting. Plus, there can’t be anything more menacing than saying ‘a dude in a tunic and basically nothing else is getting ready to kick your ass’.
Aside from saying ‘yeah, literal Godzilla shows up, roll for initiative’.
And… yeah, that’s it. Out of all the words utilized in the English language, I have used all that I can in regards to this design. It’s bland and boring. Moving on.
Stats: Champion of the Heavens
This is not a dude you wanna fuck with.
First off, he’s got an AC of a whopping 22. On top of that, he’s got a massive HP pool, averaging around the 300 range. Worse yet: he is completely immune to all non-magical forms of attack. If you don’t have a magical weapon of any kind, you can’t even hurt this dude, even if you get past that monstrous AC!
But oh boy, can he hit you!
Even if his weapons weren’t magical, which they are, he can deal some damage! For god’s sake, his Maul has a +17 to hit and his Bolt has a +15 to hit! On top of that, the maul does 31(6d6+10) damage and can stun you, while the bolt can do magic 24(7d6) damage of basically any variety. This dude is a MONSTER!! If he had Multiattack, he’d be able to wipe a party in less than three turns!
Did I mention that he has fucking magic?! Check these spells out!
At will: greater restoration, pas without a trace, water breathing, water walk
1/day: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)
Bet you thought they weren’t a problem until you saw earthquake and fire storm.
Oh yeah, and he has three Legendary Actions. These include:
Attack: what do you think?
Bolster: a buff for all allies that keeps ’em from getting charmed or frightened and gives them advantage on all ability checks and saving throws
Trembling Strike (Costs 2 Actions): makes an earthquake that can knock everyone within a set range prone… WITH A DC OF FUCKING 25!!!
Oh yeah and he has three Legendary Resistances a day so that’s cool.
This dude is a fucking beast! His sheer power alone is enough to make for an intense boss fight! He has the perfect set of varied and dangerous moves to push your players and force ’em to get creative! 10/10!
Placement
The Empyrean is really cool! His design is hella weak, easily one of the worst I’ve talked about so far. But it is more than made up for thanks to its lore and stats! He’s rad as hell and I can’t wait to use him in a campaign!
With all that said, let’s put the Empyrean on the Best of the Bestiary!
- Beholder
- Death Tyrant
- Dragon Turtle
- Green Dragons
- Red Dragons
- Blue Dragons
- Black Dragons
- White Dragons
- Silver Dragons
- Couatl
- Behir
- Aboleth
- Bronze Dragons
- Brass Dragons
- Copper Dragons
- Gold Dragons
- Chuul
- Chimera
- Death Knight
- Bone Devil
- Dracolich
- Ankheg
- Empyrean <——————–
- Drow (all four of ’em)
- Shadow Demon
- Marilith
- Drider
- Aarackockra
- Azer
- Demilich
- Spectator
- Cambion
- Animated Armor
- Banshee
- Basilisk
- Yochlol
- Bulette
- Cloaker
- Darkmantle
- Doppelganger
- Pit Fiend
- Erinyes
- Chain Devil
- Bearded Devil
- Barbed Devil
- Spined Devil
- Ice Devil
- Nalfeshnee
- Glabrezu
- Chasme
- Barlgura
- Horned Devil
- Balor
- Shadow Dragon
- Vrock
- Dretch
- Goristro
- Hezrou
- Manes
- Duergar
- Quasit
- Dryad
- Planetar
- Imp
- Displacer Beast
- Carrion Crawler
- Rug of Smothering
- Bugbear Chief
- Bugbear
- Vine Blight
- Twig Blight
- Needle Blight
- Bullywug
- Cockatrice
- Lemure
- Solar
- Deva
- Cyclops
- Centaur
- Fire Elemental
- Water Elemental
- Air Elemental
- Dinosaurs (All six of them)
- Earth Elemental
- Flying Sword
- Crawling Claw
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