The village was empty, the seagulls were strangely quiet, and all we could hear was the surge of the sea.
An account of the aftermath of a Sahuagin Raid
Lore: Devils of the Deep
Known for mercilessly slaughtering their prey, the sahuagin have more than earned the title of ‘sea devil.’ Dwelling within the dark crevices of the ocean, they consider the sea to be their own and all the creatures within it are the blood sport for their hunters.
Sahuagin worship the shark god Sekolah, though only the females of their tribes can channel the magic powers of their deity. As such, they have tremendous power within their society. Because of their worship, they’re also the kin of sharks; even untrained sharks show respect to the sahuagin. Perhaps that is why the sahuagin are driven to a frenzy by the sent of blood?
If not for the efforts of aquatic elves, the sahuagin might rule over all the oceans. Wars are waged between these two as frequently as the tides rise and draw all life in the seas into the conflict. Sahuagin hatred of their enemies burns so deeply that they’ve evolved to combat their foes; being prone to evolution, sahuagin born near elven settlements may just look like a sea elf. None can explain this phenomenon. Though these children are put to good use as spies and spreaders of chaos.
This lore is rife with storytelling potential! From small encounters, like a raid upon the high seas, to massive campaigns, such as war between sea elves and sea devils! Though you’ll need to get creative and use other, stronger monsters if you want to spin a whole campaign around these guys; weak as they are, they’re not really final boss worthy for any players above level five.
Still, solid lore. If you want cool fish monsters, this is certainly a pick.
Design: The Aquatic Chimera
Why does this section have two illustrations? Were the two extra arms really that important?
I appreciate that this monster isn’t just another bipedal fish. Rather, it’s a chimera of multiple different kinds of aquatic creature. Webbed feet like a frog, carapace armor for the shoulder plates, shark-like body and head, the works. It’s far more interesting than just ‘fish but it walks and talks.’
Sorry, Kuo-Toa. You guys look boring.
Understandably, however, there’s still not much new to these guys. We’ve covered tons of aquatic bipedal monsters up to this point. That idea has been squeezed dry at this point. Still, in that category, the sahuagin place fairly high.
Is it as high as a dragon turtle or a beholder? Nope. But it’s something.
Stats: Salmon, Carp, and Catfish
Three monsters, three sets of stats. It’s like going to a nice restaurant and the only protein you can choose is seafood! Luckily, all three versions of this monster share most of their traits, so this won’t take that long.
So… it’s more like going to a restaurant that only serves catfish.
Firstly are their unique abilities: Blood Frenzy, Limited Amphibiousness, and Shark Telepathy. The first is a powerful buff that gives the monster advantage on all melee attack rolls, provided the target isn’t at maximum HP. The second allows them to breath air and water, provided they spend some time in the water every four hours. And the last does just about what you’d expect it to.
Then there are its combat actions. Which is where the three start to separate themselves.
The base sahuagin is the weakest of the lot. Both its AC and HP are about as low as a level three wizard PC. It has plenty of melee attacks, but none of them do anything beyond basic damage. It’s as simple and cookie-cutter as these monsters can get.
A sahuagin priestess is a bit more dangerous. Its AC is the same, but it does have more HP to make up for it. It has the same melee options as the base sahuagin, minus the spear. In its stead, it’s got a list of spells!
- Cantrips (at will): guidance, thaumaturgy
- 1st level (4 slots): bless, detect magic, guiding bolt
- 2nd level (3 slots): hold person, spiritual weapon (trident)
- 3rd level (3 slots): mass healing word, tongues
Finally, we have the sahuagin baron. Which… is exactly the same monster as the base sahuagin, only it has bigger numbers. The most dramatic change was how it switched the spear out for a trident. This one is clearly supposed to be the big boss, but it falls completely short in that regard.
Honestly, this is only an interesting battle if you include a priestess into the mix. Without those spells, all you’ve got is the most basic slugfest you could get once again. With it, you can make it at least a little more varied and interesting.
Placement
This one went downhill a bit more slowly than some others. It’s lore was pretty strong. Then its design was pretty okay. By the time we reached the stats section, all the wind had vanished from the sails.
With all that in mind, the Sahuagin are going to #91 on the Best of the Bestiary!
- Beholder
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- Sahuagin (all three) <————
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