Real quick: fuck you Hasbro/Wizards of the Coast. Their changes to D&D’s OGL (open game license) is a blatant insult to the community that threatens the stability of the game. If you want to know more, check out this video by YongYea.
Anyways, let’s talk about monsters now.
Slay me once, shame on you. Slay me twice, shame on me.
Rakshasa Maxim
That sounds awfully chill for such a vengeful bastard of a monster.
Lore: Eternal Vengeance
Delicacy and misdirection are the primary weapons of conquest utilized by the rakshasa. These evil spirits masquerade as nobility or rich merchants in order to place themselves in a position of power. Few have ever seen their true forms. Even fewer have lived to tell the tale.
Long ago, powerful devils within the Nine Hells created a dark ritual to free their spirits from their physical forms, thus creating the rakshasas. Once they slip into the Material Plane, they’ll move with the most extreme caution in order to keep itself secret.
To die in the Material Plane is to send a rakshasa back down to the Nine Hells. Once there, it must endure a long wait for its body to reform. All the while, it stews in its memories, planning vengeance against whoever wronged it. Should their original target escape or die, they’ll target their family, friends, or even their descendants. To make an enemy of a rakshasa is to make an enemy for life. Only by killing it within the Nine Hells itself can one be forever rid of it.
For such little lore, this has a surprising amount of depth and potential! Perhaps the players are haunted by a vengeful rakshasa across the campaign and they need to find a way to get rid of it. Maybe it’s an NPC with this problem and they need to protect them. Or you could craft a murder mystery about a haunted family, wherein the players dive deeper and deeper into the family history to uncover the truth. There are a ton of fun options here!
Design: Wait, why is it a furry?
What an incredible design. Whenever I think of ‘evil spirit from hell’, I naturally think of a lion in noble clothing. It just makes sense!

With the basic premise of ‘shapeshifting immortal vengeful spirit from hell’, you’d think you’d come up with some really cool stuff. Maybe some kind of flaming shadow hidden beneath a normal creature’s form. Or some kind of twisted devil. Or a wise old man with dark, blazing eyes. The sky is the limit!
What did we get? A lion. It’s just a well-dressed furry!
Is that a bad thing? Not really. Honestly, I really like the idea of an anthropomorphic nobleman. I ain’t a furry, that just screams ‘fun fantasy’ to me.
But does it scream ‘immortal spirit of evil and vengeance from the Nine Hells?’ Not in the slightest. Good as this design is, it doesn’t fit the monster at all. It honestly feels like someone on the team accidentally swapped the designs.
Stats: Claws and Curses
A rakshasa is a fairly durable monster. Their AC isn’t monstrous, but it ain’t nothing to sneeze at, and their HP is pretty high. Moreover, they’re completely immune to all non-magical melee damage. Sorry Barbarians, but these guys are ready for you. It’s also got Limited Magic Immunity, making it harder to detect with magic and giving it advantage on all magic-related saving throws.
However, they do have one hyper-specific weakness. If they take piercing damage from magic weapons wielded by good creatures, it does double damage. That’s right! We’ve finally found a monster where the player’s alignment actually plays a part in the fight!
Sure, it’s in the most ultra-specific way possible, but it is there!
This guy also has magic! It ain’t the longest spell list ever, but it is indeed a spell list. Those spells are:
- At will: detect thoughts, disguise self, mage hand, minor illusion
- 3/day each: charm person, detect magic, invisibility, major image, suggestion
- 1/day each: dominate person, fly, plane shift, true seeing
Finally, we have its primary form of attack: it’s claws. On their own, they’re not that dangerous. However, should the victim be hit, they’ll be placed under a curse. Every time they take a short or long rest, they’re haunted by horrible dreams and gain no benefits from the rest. This lasts until a spell similar to remove curse is used.
Does that do anything for the fight itself? No. But having lasting consequences after the fight is pretty good for campaign content!
This makes for a great fight! Dealing with its various spells is tricky, and the alignment thing can make for a fun twist. More importantly, the curse effect adds a layer of consequence to the fight that the party needs to deal with afterwards, which only further encourages creative problem solving.
Placement
All in all, this is a strong monster. It’s design doesn’t work for me, sure. But it’s excellent lore and stats more than make up for that!
With all that in mind, the Rakshasa is going to #69 (heh heh) on the Best of the Bestiary!
- Beholder
- Death Tyrant
- Mind Flayer
- Dragon Turtle
- Mummy/Mummy Lord
- Nagas (all three of ’em)
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- Lich
- Peryton
- Orcs (all four of ’em)
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- Marilith
- Drider
- Aarackockra
- Azer
- Demilich
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- Hydra
- Rakshasa <—————-
- Marid
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- Horned Devil
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- Galeb Duhr
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