Quaggoth: Fugitives of the Underdark

Lore: Enemies of the Elves

Climbing the chasms deep within the Underdark, quaggoths are savage, brutal creatures. Despite their lack of intelligence, they used to reside upon the surface as nocturnal hunters. Elves appeared and drove the quaggoths to near extinction, forcing them to flee into the Underdark for survival.

Their time in the dark did more than change the color of their fur. The exposure to constant danger and bizarre magics transformed them, making them far more brutal and savage – not to mention cannibalistic. Eventually, their own history vanished, and all that remained were the monsters.

Because of their conflict with surface elves, drow elves have an easy time making use of quaggoths. They’ve even taken to breeding them, strengthening their obedience and ferocity, as well as their hatred. The richest drow own hordes of the monsters, using them to attack surface elf enclaves.

Among the quaggoths, there are those that absorb psionic energy. When a tribe discovers one with such abilities, they’re pressed into the role of shaman, otherwise called a Thonot. They are in charge of keeping the tribe’s lore and ensuring their tribe’s superiority. Should they slain, they will be devoured in the hope that their power passes to a more worthy member.

They’re also immune to poison. So there’s that.

This lore is… just okay. You can write some pretty decent encounters with it, maybe a sidequest or two, but nothing ambitious or exciting beyond that. At best, these guys are a spice to add flavor to a drow-themed campaign.

Design: Death is Sickly Green

These guys could use a bit more sunlight. Their complexion is even worse than mine.

My, what a lovely smile you have!

Honestly? I’m not entirely sure what to make of this design. It’s not the least creative or interesting we’ve ever seen. But at the same time, I feel like I’ve seen it a thousand times before.

It doesn’t really leave much to talk about. It sure is a monster. But all that really sets it apart from your standard lycanthrope is its coloring. Sure, it’s a unique color for a beast like this, but it really doesn’t do a whole lot in the grand scheme of the look.

Is it intimidating? Yeah, sure. But compared to some of the more iconic designs in the Monster Manual, it definitely leaves something to be desired. I’d still rather face this than a Beholder or a Gibbering Mouther.

Again: it’s not a bad design. But it’s still far from exceptional. It’s not the kind of look that’s going to stick with you after the encounter ends.

Speaking of encounters…

Stats: Activating Rage

Another boring brute. Hooray. Well, at least it has one ability of note.

For the most part, this monster is as simple as it gets. Neither its AC or HP are particularly impressive, so killing it isn’t that hard. Though it’s immune to poison damage, so there’s that. Aside from that, all its got is its claws, which don’t do all that much damage. It’s far from a dangerous creature.

That is, until you drop its HP beneath 10.

Wounded Fury is its final trump card. With this, it gains advantage on all attack rolls and deals an extra 7(2d6) damage to any target it hits.

Oh god, it’s got Marvel VS Capcom 3 X-Factor!

While simple, this can make for a decent enough early-game boss fight. You know, like the ones in video games that eventually become normal enemies. What better way to scare the players than have the enemy they just spent six rounds whittling down suddenly go Super Saiyan? Aside from that, it’s as bland as it gets.

Now, if you want to spice things up, there is a variant of this monster. The Quaggoth Thonot is a version of this creature capable of casting magic. Spells such as:

  • At will: feather fall, mage hand
  • 1/day each: cure wounds, enlarge/reduce, heat metal, mirror image

Does that add the flavor we’re looking for? That it does! Those few extra spells add a whole new layer of challenge and strategy to the fight. Once those spells are up, though, its back to the same slugfest.


This is an okay entry. Its lore is pretty good and its stats make for a pretty decent early game fight, but it’s design is lacking. Even the areas in which it’s strong aren’t especially good. It passes every grade, but it ain’t gonna win any awards.

With all that in mind, the Quaggoth is going to #118 on the Best of the Bestiary!

  1. Beholder
  2. Death Tyrant
  3. Mind Flayer
  4. Dragon Turtle
  5. Mummy/Mummy Lord
  6. Nagas (all three of ’em)
  7. Green Dragons
  8. Red Dragons
  9. Blue Dragons
  10. Black Dragons
  11. White Dragons
  12. Silver Dragons
  13. Couatl
  14. Behir
  15. Aboleth
  16. Sea Hag
  17. Lamia
  18. Bronze Dragons
  19. Brass Dragons
  20. Copper Dragons
  21. Gold Dragons
  22. Chuul
  23. Kuo-Toa
  24. Gibbering Mouther
  25. Kraken
  26. Intellect Devourer
  27. Chimera
  28. Death Knight
  29. Fomorian
  30. Bone Devil
  31. Dracolich
  32. Faerie Dragon
  33. Gelatinous Cube
  34. Lich
  35. Peryton
  36. Orcs (all four of ’em)
  37. Magmin
  38. Kobold
  39. Kenku
  40. Hobgoblins
  41. Night Hag
  42. Green Hag
  43. Black Pudding
  44. Ankheg
  45. Hook Horror
  46. Oni
  47. Purple Worm
  48. Storm Giant
  49. Hill Giant
  50. Empyrean
  51. Efreeti
  52. Grimlock
  53. Minotaur
  54. Dao
  55. Cloud Giant
  56. Manticore
  57. Drow (all four of ’em)
  58. Shadow Demon
  59. Modrons (all five of ’em)
  60. Marilith
  61. Drider
  62. Aarackockra
  63. Azer
  64. Demilich
  65. Spectator
  66. Gray Ooze
  67. Ochre Jelly
  68. Hydra
  69. Marid
  70. Harpy
  71. Werejackal
  72. Otyugh
  73. Half-Dragon
  74. Cambion
  75. Fire Giant
  76. Nothic
  77. Pixie
  78. Animated Armor
  79. Banshee
  80. Basilisk
  81. Yochlol
  82. Bulette
  83. Cloaker
  84. Darkmantle
  85. Doppelganger
  86. Ghoul and Ghast
  87. Ettin
  88. Medusa
  89. Pit Fiend
  90. Erinyes
  91. Chain Devil
  92. Bearded Devil
  93. Barbed Devil
  94. Spined Devil
  95. Ice Devil
  96. Mimic
  97. Djinni
  98. Merrow
  99. Nalfeshnee
  100. Glabrezu
  101. Chasme
  102. Grell
  103. Barlgura
  104. Horned Devil
  105. Balor
  106. Shadow Dragon
  107. Myconids (all four of ’em)
  108. Piercer
  109. Werebear
  110. Lizardfolk
  111. Vrock
  112. Dretch
  113. Pseudodragon
  114. Gnolls (all three)
  115. Goristro
  116. Hezrou
  117. Manes
  118. Quaggoth <————
  119. Frost Giant
  120. Weretiger
  121. Werewolf
  122. Duergar
  123. Quasit
  124. Dryad
  125. Flumph
  126. Goblin
  127. Nightmare
  128. Wereboar
  129. Wererat
  130. Githyanki
  131. Owlbear
  132. Planetar
  133. Imp
  134. Ogres/Half-ogres
  135. Clay Golem
  136. Flameskull
  137. Displacer Beast
  138. Carrion Crawler
  139. Githzerai
  140. Grick
  141. Invisible Stalker
  142. Rug of Smothering
  143. Bugbear Chief
  144. Bugbear
  145. Flesh Golem
  146. Vine Blight
  147. Twig Blight
  148. Needle Blight
  149. Mephits (all six of ’em)
  150. Bullywug
  151. Hellhound
  152. Ettercap
  153. Gas Spore
  154. Cockatrice
  155. Lemure
  156. Homonculus
  157. Merfolk
  158. Solar
  159. Deva
  160. Gorgon
  161. Hippogriff
  162. Griffon
  163. Cyclops
  164. Centaur
  165. Ghost
  166. Pegasus
  167. Fire Elemental
  168. Water Elemental
  169. Air Elemental
  170. Stone Giant
  171. Deep Gnome
  172. Dinosaurs (All six of them)
  173. Iron Golem
  174. Stone Golem
  175. Earth Elemental
  176. Galeb Duhr
  177. Helmed Horror
  178. Flying Sword
  179. Crawling Claw
  180. Violet Fungus
  181. Shrieker
  182. Gargoyle

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