Sometimes a chest is just a chest, but don’t bet on it.
X the Mystic’s 3rd rule of dungeons survival
After years of playing From Software games, just saying the word mimic is enough to increase my heartrate. So this should be fun.
Lore: When the Loot Swings Back
Shapeshifting predators, mimics often reside within dungeons in the form of chests or doors, as those are what most often lure in prey. They can change their skin to resemble wood, stone, or even metal, to the point where they are almost indistinguishable from the real thing. When the trap is sprung, they secrete a vile adhesive to trap their victim. Not all mimics are hunters, however; some are intelligent enough to hold conversation, and these will let travelers pass without incident in exchange for information or food.
While not good for the basis of a quest, be it a mainline story or a sidequest, this can make for a fun encounter. You could go simple and just have the mimic lure in and attack the party. Or you could turn it into a fun little NPC to give the players a bit of advice partway through a dungeon. It ain’t much, but it’s fun!
Design: An Old Classic
Remember that monster book from Harry Potter and the Prisoner of Azkaban? Yeah, it’s basically that, but it’s a chest.

It isn’t the most original design of the lot. Mimics are a staple of fantasy, after all. What you see here is pretty much exactly what you expect. It’s like a cuter version of what you might find in one of the Dark Souls games.
What it lacks in originality, it more than makes up for in quality. I love how gross the creature looks, like its whole body is made of clay that it’s shaped into the form you see before you. You can even see the bottom of the chest lifting, hinting at some kind of feet to help this little bastard move and attack you. And the way its face melts the wooden disguise, all of it is just perfect.
Overall, this is a mid design. Not original, but certainly well-executed. Now it all boils down to…
Stats: Hungry Little Trap
Wow. This really is a Dark Souls monster!
The mimic itself isn’t particularly durable. Its immune to acid damage and you can’t knock it prone, sure. But its AC is fairly low and its HP is mid at best. Actually killing it won’t be all that hard.
Neither of its two attacks do all that much damage. The bite attack has a bit of added acid damage, but it still isn’t especially dangerous. Its Pseudopod attack, however, does have the added effect of Adhesive.
We’ll get to that in a bit. First, let’s talk about Shapechanger. This does exactly what you’d think for a mimic. Then there’s False Appearance, which makes it impossible to detect when its sitting still; not a useful ability during combat, but it can help it prepare an ambush. Finally, the Grappler ability gives it advantage on attack rolls targeted at enemies it has grappled.
Now, let’s talk about Adhesive. While in object form, the mimic sticks to anything it touches. Anyone who gets touched by this is grappled and have disadvantage on the escape roll. In order for this to activate, the target must be hit by the Pseudopod attack. Once they’re grappled, however, they are left extremely vulnerable to its bite attack.
This combination is fairly dangerous for an early game party. It’s fairly easy to escape, sure, but if you’re unlucky (like me) it could be devastating. Aside from that, however, the fight is your typical D&D slugfest: hit it ’till it dies.
Placement
For such a beloved monster, the mimic is fairly disappointing. Its lore makes for a fun little encounter, but nothing more. Its design is well-executed, if unoriginal. Its stats are fine, but far from exceptional. It is a mid-tier monster in every sense.
With all that in mind, let’s put the Mimic on the Best of the Bestiary!
- Beholder
- Death Tyrant
- Dragon Turtle
- Green Dragons
- Red Dragons
- Blue Dragons
- Black Dragons
- White Dragons
- Silver Dragons
- Couatl
- Behir
- Aboleth
- Sea Hag
- Lamia
- Bronze Dragons
- Brass Dragons
- Copper Dragons
- Gold Dragons
- Chuul
- Kuo-Toa
- Gibbering Mouther
- Kraken
- Intellect Devourer
- Chimera
- Death Knight
- Fomorian
- Bone Devil
- Dracolich
- Faerie Dragon
- Lich
- Magmin
- Kobold
- Kenku
- Hobgoblins
- Night Hag
- Green Hag
- Ankheg
- Hook Horror
- Storm Giant
- Hill Giant
- Empyrean
- Efreeti
- Grimlock
- Dao
- Cloud Giant
- Manticore
- Drow (all four of ’em)
- Shadow Demon
- Marilith
- Drider
- Aarackockra
- Azer
- Demilich
- Spectator
- Hydra
- Marid
- Harpy
- Werejackal
- Half-Dragon
- Cambion
- Fire Giant
- Animated Armor
- Banshee
- Basilisk
- Yochlol
- Bulette
- Cloaker
- Darkmantle
- Doppelganger
- Ghoul and Ghast
- Ettin
- Medusa
- Pit Fiend
- Erinyes
- Chain Devil
- Bearded Devil
- Barbed Devil
- Spined Devil
- Ice Devil
- Mimic <———————-
- Djinni
- Merrow
- Nalfeshnee
- Glabrezu
- Chasme
- Grell
- Barlgura
- Horned Devil
- Balor
- Shadow Dragon
- Werebear
- Lizardfolk
- Vrock
- Dretch
- Gnolls (all three)
- Goristro
- Hezrou
- Manes
- Frost Giant
- Weretiger
- Werewolf
- Duergar
- Quasit
- Dryad
- Flumph
- Goblin
- Wereboar
- Wererat
- Githyanki
- Planetar
- Imp
- Clay Golem
- Flameskull
- Displacer Beast
- Carrion Crawler
- Githzerai
- Grick
- Invisible Stalker
- Rug of Smothering
- Bugbear Chief
- Bugbear
- Flesh Golem
- Vine Blight
- Twig Blight
- Needle Blight
- Mephits (all six of ’em)
- Bullywug
- Hellhound
- Ettercap
- Gas Spore
- Cockatrice
- Lemure
- Homonculus
- Merfolk
- Solar
- Deva
- Gorgon
- Hippogriff
- Griffon
- Cyclops
- Centaur
- Ghost
- Fire Elemental
- Water Elemental
- Air Elemental
- Stone Giant
- Deep Gnome
- Dinosaurs (All six of them)
- Iron Golem
- Stone Golem
- Earth Elemental
- Galeb Duhr
- Helmed Horror
- Flying Sword
- Crawling Claw
- Violet Fungus
- Shrieker
- Gargoyle
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