Lizardfolk: Gator Fellers

In all my dealings with the lizardfolk, I was never able to tell what they were thinking. Their reptilian eyes belied no hint of their intentions. I gave them supplies. They gave me the willies.

A merchant’s account of his experience with the lizardfolk tribes of the Lizard Marsh.

I have a soft spot for the lizardfolk. I played as one in the last campaign I played in. But when I wrote that character, I pretty much ignored the lore as it was written in this book entirely. So, let’s have a look at the actual lizardfolk, shall we?

Lore: Xenophobic Hunters

Living in forbidding grottos, half-sunken ruins, or watery caverns, the primitive reptilian lizardfolk are fiercely territorial. Rarely do they trade with outsiders. More often than not, travelers will be driven away by a band of hunters. They have no concept of morality, instead doing what is necessary to survive. They don’t care who they are; any who wander into their territory is their prey, to be hunted and eaten. Although, on the rare occasion they ally with outsiders, they quickly become highly loyal and fierce allies.

Lizardfolk are omnivores, but they prefer humanoid flesh above other things. Prisoners taken back to the camps often become the main course of a grand feast that involves much dancing and many stories and songs. Those that aren’t cooked are sacrificed for Semuanya, the lizardfolk god.

Also, they’re good at making stuff. That’s just kinda slipped in there between paragraphs.

Magic is seen with religious awe among lizardfolk. Those capable of it become the shamans that lead the tribe, leading in the name of Semuanya. Sometimes, a tribe will produce a figure touched by Sess’inek, a demon lord, who controls them instead. Those are larger and more cunning, and are most definitely evil. Their kings and queens will overthrow shamans and bring other tribes into theirs, forcing their twisted beliefs on them.

Though some tribes worship dragons and work for them, should one be in their territory.

This is some pretty decent lore. It isn’t anything mind-blowing, but you can definitely make something out of it. Maybe the party comes across a tribe and they have to either earn their trust or become part of a feast. Or perhaps a beloved NPC is taken and some evil lizardfolk are going to eat them, so the party has to save them. You’ve got some options as a DM.

Design: Scaly

What do you call a furry who is into lizards?

What else were you expecting me to say? What else is there to say? It’s an anthropomorphic lizard. I’m fairly sure I saw the exact same thing in some animated Disney movie.

Boring. Next.

Stats: Three For the Price of One

Alright. We’ve got three flavors of lizardfolk here. Luckily, they aren’t all that complicated.

Normal lizardfolk are the weakest of the lot. Their AC is decent, but their HP is low. All they really have to them is a wide selection of weapons, none of which deal anything more than a single d6.

Shamans are a bit stronger. Their AC is lower and their HP ain’t much different. But they’ve got spells! Including:

  • Cantrips (at will): druidcraft, produce flame, thorn whip
  • 1st level (4 slots): entangle, fog cloud
  • 2nd level (3 slots): heat metal, spike growth
  • 3rd level (2 slots): conjure animals (reptiles only), plant growth

They’re also capable of changing their form for an hour. Aside from that, all they can do is bite and claw, so long as they’re in their lizard form. Overall, definitely a more dangerous beast than the vanilla flavor.

The king/queen is the bulkiest of the lot. Their AC is tied with the regular lizardfolk, but their HP is higher than both the others put together twice over. They’re fairly basic, with a small collection of melee attacks. But they have a unique ability called Skewer; with this, they can add a fair bit of extra damage to their trident and gain temporary HP equal to the amount of damage dealt.

On their own, none of these three are particularly dangerous. Not that you’d ever be fighting one; you’ll typically be facing some combination of all three. Even then, it isn’t the most unique or interesting battles you’ll experience as a player. Once the shaman runs out of spells or dies, the fight becomes a basic slugfest. Until then, though, it can be decently fun, if not especially memorable.


This is a decent entry. It has some great lore, but not much else. The design is basic and boring and the stats make for a decent early-game encounter, provided you use all three in some combination or another.

With all that in mind, let’s put the Lizardfolk on the Best of the Bestiary!

  1. Beholder
  2. Death Tyrant
  3. Dragon Turtle
  4. Green Dragons
  5. Red Dragons
  6. Blue Dragons
  7. Black Dragons
  8. White Dragons
  9. Silver Dragons
  10. Couatl
  11. Behir
  12. Aboleth
  13. Sea Hag
  14. Lamia
  15. Bronze Dragons
  16. Brass Dragons
  17. Copper Dragons
  18. Gold Dragons
  19. Chuul
  20. Kuo-Toa
  21. Gibbering Mouther
  22. Kraken
  23. Intellect Devourer
  24. Chimera
  25. Death Knight
  26. Fomorian
  27. Bone Devil
  28. Dracolich
  29. Faerie Dragon
  30. Lich
  31. Kobold
  32. Kenku
  33. Hobgoblins
  34. Night Hag
  35. Green Hag
  36. Ankheg
  37. Hook Horror
  38. Storm Giant
  39. Hill Giant
  40. Empyrean
  41. Efreeti
  42. Grimlock
  43. Dao
  44. Cloud Giant
  45. Drow (all four of ’em)
  46. Shadow Demon
  47. Marilith
  48. Drider
  49. Aarackockra
  50. Azer
  51. Demilich
  52. Spectator
  53. Hydra
  54. Marid
  55. Harpy
  56. Werejackal
  57. Half-Dragon
  58. Cambion
  59. Fire Giant
  60. Animated Armor
  61. Banshee
  62. Basilisk
  63. Yochlol
  64. Bulette
  65. Cloaker
  66. Darkmantle
  67. Doppelganger
  68. Ghoul and Ghast
  69. Ettin
  70. Pit Fiend
  71. Erinyes
  72. Chain Devil
  73. Bearded Devil
  74. Barbed Devil
  75. Spined Devil
  76. Ice Devil
  77. Djinni
  78. Nalfeshnee
  79. Glabrezu
  80. Chasme
  81. Grell
  82. Barlgura
  83. Horned Devil
  84. Balor
  85. Shadow Dragon
  86. Lizardfolk <—————————–
  87. Vrock
  88. Dretch
  89. Gnolls (all three)
  90. Goristro
  91. Hezrou
  92. Manes
  93. Frost Giant
  94. Duergar
  95. Quasit
  96. Dryad
  97. Flumph
  98. Goblin
  99. Githyanki
  100. Planetar
  101. Imp
  102. Clay Golem
  103. Flameskull
  104. Displacer Beast
  105. Carrion Crawler
  106. Githzerai
  107. Grick
  108. Invisible Stalker
  109. Rug of Smothering
  110. Bugbear Chief
  111. Bugbear
  112. Flesh Golem
  113. Vine Blight
  114. Twig Blight
  115. Needle Blight
  116. Bullywug
  117. Hellhound
  118. Ettercap
  119. Gas Spore
  120. Cockatrice
  121. Lemure
  122. Homonculus
  123. Solar
  124. Deva
  125. Gorgon
  126. Hippogriff
  127. Griffon
  128. Cyclops
  129. Centaur
  130. Ghost
  131. Fire Elemental
  132. Water Elemental
  133. Air Elemental
  134. Stone Giant
  135. Deep Gnome
  136. Dinosaurs (All six of them)
  137. Iron Golem
  138. Stone Golem
  139. Earth Elemental
  140. Galeb Duhr
  141. Helmed Horror
  142. Flying Sword
  143. Crawling Claw
  144. Violet Fungus
  145. Shrieker
  146. Gargoyle

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