They break before our shields,
Translation of a hobgoblin war chant
They fall beneath our blades;
Their home is ours to conquer,
Their children our slaves.
Acheron! Acheron!
Victory is ours!
After three monsters with barely a page dedicated to them, we’ve got a collection that takes up three whole pages all to themselves! Hooray! My job just got so much harder!
Lore: Warmongers of the Borderlands
Belonging to the same family known as goblinoids, hobgoblins can often be found lording over their smaller cousins, the goblins and the bugbears. Warriors at heart, they care for nothing more than the chance to prove themselves in battle. Those high in the hobgoblin military chain of command earned that position with force, then hold that position with extreme measures suitable for any dictator. They train to fight in every weapon, from swords to seige equipment, and take better care for their equipment than they do for their fellow soldiers.
Rather than organizing into tribes, hobgoblins gather together into legions. Each member of their martial society has a rank, from the mighty champions to the simple foot soldiers. At the head of a legion stands a mighty warlord and their captains. While the members of a legion are fiercly loyal to their warlord, each legion competes with the others in a constant struggle for glory. Only the most powerful leaders can force two legions to work together.
Tactics and discipline come easily to the hobgoblins. However, their hatred of elves is so severe that it causes them to strike at any elf force first, regardless of whether or not it helps the plan. Not every member of the legion is as loyal as hobgoblins, either, as the lesser ranks are populated by goblins, bugbears, orcs, ogres, or even a few evil humans and giants.
Animals are frequently found in these legions as well. From oxen and horses to wolves and hounds, any beast that can be used for war are there. Some legions even keep carniverous apes for fighting. Any purpose that they can fill will be filled.
Wherever there are lush resources to be found, there are hobgoblins. They’ll build strongholds upon the lands they conquer in the most advantageous positions in order to hold the land, then use it as a staging area to further their conquest. While they love combat, they don’t take up arms until they’ve fully analyzed their foe and properly prepared. When attacking a stronghold, they’ll surround it and cut it off from aide, and allow their enemies to starve. During this process, they’ll further fortify their own defenses.
Hobgoblins worship the greater god of the goblinoids, Maglubiyet the Mighty One. It is a terrifying god, but hobgoblins don’t fear death. Rather, they believe that they’ll earn a place to fight among the god’s armies in Acheron upon their death.
Looking to make a military fantasy of your campaign? These are your guys! Perhaps you could place the party in a city under hobgoblin siege and make them find a way out of it. Or you could help them prepare for a coming attack to prevent that siege. Or maybe they could try and manipulate two different legions into going to war. That, or they could try to prevent them from becoming allies. Possibilities abound!
Design: Less Goblin, More Lion
This dude is related to the goblins? He looks more like a Thundercats character! At least I think. I’ve never actually watched Thundercats.
I’m making someone out there mad, let’s just move on.

It’s a very simple design. Stick an intimidating looking beast man thing into a set of ornate armor. It isn’t quite what you’d expect when you hear the word ‘goblin’ in its title. But honestly, I think it’s cool!
This dude looks like a proper soldier. Dignified. Refined. Fierce. In control. Unlike many other creatures we’ve discussed so far, this is less of a monster and more of a warrior.
Also, I love the color scheme of its armor. Its unique and it fits the creature really well.
There really isn’t much to discuss here. It’s a soldier-looking monster. But that kinda makes him cool! He isn’t some possessed construct or some wild animal or a horrific cosmic horror. It’s a soldier. A proper fighter.
Stats: Under Proper Leadership…
Okay. So we have hobgoblins, hobgoblin captains, and hobgoblin warlords. *Deep breath* Let’s see if we can get through this in a timely manner.
At their core, each one of these is a simple brawler. Each one has a sword of some variety and a ranged weapon of some variety. Warlords also have the added shield bash, a third option for basic strikes. Both captains and warlords have multiattack, allowing them to make multiple melee attacks at once. That would be scary, if their melee stats weren’t fairly low throughout all three varieties.
What is scary is the Martial Advantage ability. Once per turn, a hobgoblin of any of the three flavors can add an extra 7(2d6) damage to any target it hits, so long as it is within five feet of an ally. This ability makes fighting groups of hobgoblins much more dangerous, encouraging the players to either try and divide and conquer or to simply kill as quickly as possible.
Even more dangerous is the Leadership ability shared by the captains and warlords. With this, they can add an extra d4 to any ally rolling for an attack or a saving throw. This effect lasts for a minute, which equals ten rounds of combat. However, it can only affect one target at a time and it ends when the user is incapacitated.
Also, the warlord can use Parry, which adds a solid 3 to its already monstrous 20 AC whenever it gets hit with a melee attack. So… fuck you, barbarians and fighters.
This can make for a dynamic and difficult battle. The more hobgoblins you throw at your players, the more challenging and complex the encounter. That said, the battle really stops being interesting once you get down to one hobgoblin or you separate them. Still, up until that point, it could be a very fun clash.
Placement
I didn’t have high expectations going into this one. But I’ve been pleasantly surprised! The lore is simple but rife with possibility, the design is badass and refined, and the stats can make for a truly compelling fight! This is definitely a monster I need to use in a campaign!
With all that in mind, let’s put the Hobgoblins on the Best of the Bestiary!
- Beholder
- Death Tyrant
- Dragon Turtle
- Green Dragons
- Red Dragons
- Blue Dragons
- Black Dragons
- White Dragons
- Silver Dragons
- Couatl
- Behir
- Aboleth
- Sea Hag
- Bronze Dragons
- Brass Dragons
- Copper Dragons
- Gold Dragons
- Chuul
- Gibbering Mouther
- Chimera
- Death Knight
- Fomorian
- Bone Devil
- Dracolich
- Faerie Dragon
- Hobgoblins <———————–
- Night Hag
- Green Hag
- Ankheg
- Storm Giant
- Hill Giant
- Empyrean
- Efreeti
- Grimlock
- Dao
- Cloud Giant
- Drow (all four of ’em)
- Shadow Demon
- Marilith
- Drider
- Aarackockra
- Azer
- Demilich
- Spectator
- Marid
- Harpy
- Half-Dragon
- Cambion
- Fire Giant
- Animated Armor
- Banshee
- Basilisk
- Yochlol
- Bulette
- Cloaker
- Darkmantle
- Doppelganger
- Ghoul and Ghast
- Ettin
- Pit Fiend
- Erinyes
- Chain Devil
- Bearded Devil
- Barbed Devil
- Spined Devil
- Ice Devil
- Djinni
- Nalfeshnee
- Glabrezu
- Chasme
- Grell
- Barlgura
- Horned Devil
- Balor
- Shadow Dragon
- Vrock
- Dretch
- Gnolls (all three)
- Goristro
- Hezrou
- Manes
- Frost Giant
- Duergar
- Quasit
- Dryad
- Flumph
- Goblin
- Githyanki
- Planetar
- Imp
- Clay Golem
- Flameskull
- Displacer Beast
- Carrion Crawler
- Githzerai
- Grick
- Rug of Smothering
- Bugbear Chief
- Bugbear
- Flesh Golem
- Vine Blight
- Twig Blight
- Needle Blight
- Bullywug
- Hellhound
- Ettercap
- Gas Spore
- Cockatrice
- Lemure
- Solar
- Deva
- Gorgon
- Hippogriff
- Griffon
- Cyclops
- Centaur
- Ghost
- Fire Elemental
- Water Elemental
- Air Elemental
- Stone Giant
- Deep Gnome
- Dinosaurs (All six of them)
- Iron Golem
- Stone Golem
- Earth Elemental
- Galeb Duhr
- Helmed Horror
- Flying Sword
- Crawling Claw
- Violet Fungus
- Shrieker
- Gargoyle