Gnomes. One of the most frequently forgotten races in Dungeons and Dragons. Because how many people in the world want to play as a gnome? You can be a dragon man, a cat girl, a turtle, or even a robot! Why be a tiny little smart guy?
And for that matter: why make your players fight one?
Lore: Miners in the Dark
Svirfneblin, deep gnomes, live in caverns well below the surface of the world. They rely on their wits and stealth to survive in the dark, although they’ve got the strength and weight to help them out. Their enclaves are often run by the women while the men search for valuable gemstones (which they love) and any enemies that might threaten them. Often times, they’ll ally themselves with creatures from the Elemental Plane of Earth, as they share much in common in relation to their goals.
And that’s about it. Honestly, this lore is fairly dull and uninteresting. At best, you could write a single encounter out of it. If your players want to explore a deep history that ties into the plot, though, they’ll be disappointed.
Design: I’ve Got Nothing
Like… it’s not the most boring thing in the world. But what is there to talk about?

It certainly looks like a cave-dwelling creature, I’ll give it that. With the equipment and the coal-colored skin (and the backpack filled with the shit), it’s hard not to put that together. It looks more like a goblin than a gnome, but I guess that makes sense, given where it lives.
And… yeah, that’s it. A fairly dull design. Not so generic that it’s awful. But not something any DM will have much fun in describing to their players.
Stats: Metal Gnome Solid
Get it? Because they’re stealthy? Okay. I’ll leave now.
These guys aren’t exactly the most durable of the lot. Their AC is higher than nothing, but their HP is on the low end. It doesn’t take many hits to kill one.
But finding one can be a pain in the ass. Not only are they stealthy as fuck, but they’re also strong against any magic that requires a saving throw (so… most of it). And it’s got a few spells that make it easier to escape as well! Including:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Oh, I’m sorry! Did you just find it? Well, too bad! It’s gone again!
In terms of actions, it’s fairly limited. It can hit you with a war pick or throw a poison dart at you. They’ve both got meh damage, but the poison effect can be troublesome.
All in all, it can make for a decent fight. But it’s tricky. You’ve got to set up just the right number of enemies, just the right battlefield, and pace it just the right way. That alone is tough. But when you factor in the unpredictability of the players themselves? The encounter could quickly end up falling apart.
Whether that’s fun or not depends on your group. Kind of like D&D in general, really.
Placement
Yeah, this monster is pretty boring. It’s lore is lackluster, it’s design just the same, and the stats only slightly better. I’d be amazed if I didn’t forget this thing existed the moment this article is published.
With all that in mind, let’s put the Deep Gnome on the Best of the Bestiary!
- Beholder
- Death Tyrant
- Dragon Turtle
- Green Dragons
- Red Dragons
- Blue Dragons
- Black Dragons
- White Dragons
- Silver Dragons
- Couatl
- Behir
- Aboleth
- Bronze Dragons
- Brass Dragons
- Copper Dragons
- Gold Dragons
- Chuul
- Gibbering Mouther
- Chimera
- Death Knight
- Fomorian
- Bone Devil
- Dracolich
- Faerie Dragon
- Ankheg
- Storm Giant
- Hill Giant
- Empyrean
- Efreeti
- Dao
- Cloud Giant
- Drow (all four of ’em)
- Shadow Demon
- Marilith
- Drider
- Aarackockra
- Azer
- Demilich
- Spectator
- Marid
- Cambion
- Fire Giant
- Animated Armor
- Banshee
- Basilisk
- Yochlol
- Bulette
- Cloaker
- Darkmantle
- Doppelganger
- Ghoul and Ghast
- Ettin
- Pit Fiend
- Erinyes
- Chain Devil
- Bearded Devil
- Barbed Devil
- Spined Devil
- Ice Devil
- Djinni
- Nalfeshnee
- Glabrezu
- Chasme
- Barlgura
- Horned Devil
- Balor
- Shadow Dragon
- Vrock
- Dretch
- Gnolls (all three)
- Goristro
- Hezrou
- Manes
- Frost Giant
- Duergar
- Quasit
- Dryad
- Flumph
- Githyanki
- Planetar
- Imp
- Flameskull
- Displacer Beast
- Carrion Crawler
- Githzerai
- Rug of Smothering
- Bugbear Chief
- Bugbear
- Vine Blight
- Twig Blight
- Needle Blight
- Bullywug
- Ettercap
- Gas Spore
- Cockatrice
- Lemure
- Solar
- Deva
- Cyclops
- Centaur
- Ghost
- Fire Elemental
- Water Elemental
- Air Elemental
- Stone Giant
- Deep Gnome <——————–
- Dinosaurs (All six of them)
- Earth Elemental
- Galeb Duhr
- Flying Sword
- Crawling Claw
- Violet Fungus
- Shrieker
- Gargoyle
One response to “Deep Gnome (Svirfneblin): A Svir-What Now?”
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