Lore: Chillin’ in Limbo
While the githyanki are war-mongers, the githzerai are philosophers. They spend their days in Limbo, dwelling on islands and within fortresses of order within the chaos. Using their psychic powers to maintain their homes and defend them in battle, they are a mighty but mostly peaceful people.
The hierarchy of the githzerai is based on social merit. Those who are wise and mighty become leaders. Great heroes and teachers of the past are used as the base of their lives, as the githzerai seek to emulate them in their day-to-day existence.
Although Gith was the one to free their people, the githzerai revere Zerthimon instead. The monks who best exemplify Zerthimon’s teachings are called zerths. Those who earn this rank are capable of traveling between planes with only the power of their minds. Often times, they are at the top of the hierarchy.
While githzerai interference in realms beyond Limbo is rare, it isn’t an impossible thing. They’ll often set up monasteries outside of Limbo to teach or share the teachings of Zerthimon. Every now and then, they’ll go on an ilithid hunt, called a rrakkma, in which every member of the party must kill at least one mind flayer before they return.
This lore is alright. You’ve got some potential threads to work with here. Perhaps the party could get into one of these monasteries on the Material Plane. Or they could join in on a rrakkma. It isn’t much, but the threads should be enough for at least one decently fun session.
Design: Second Verse, Same as the First
God dammit, it’s the same shit! Again!

It’s the exact same design as the githyanki. Only this one is in a less fancy outfit. Hooray! Such diversity!
Still boring. Next.
Stats: I’m Gonna Punch You… With MAGIC
Once again, we have to flavors of stats to choose from. There’s the weaker githzerai monk and the much stronger githzerai zerth. The former works well as an introductory monster while the ladder works better for higher-level parties.
The monk is surprisingly easy to kill. Their AC is only a few digits higher than 10 and their HP is just below 40. Even a weak party should be able to slay one. Meanwhile, the zerth has an AC just shy of 20 and well over double the HP of the monk. If you want something more dangerous, the zerth is the easy choice.
In terms of melee attacks, they’re both the same. They can each punch you twice a turn and each hit has extra psychic damage stacked on top of it. The only real difference is that the zerth hits harder. Go figure.
They do have a fair few spells to make them a bit trickier, though. The monk has:
- At will: mage hand
- 3/day each: feather fall, see invisibility, shield
While the zerth has:
- At will: mage hand
- 3/day each: feather fall, jump, see invisibility, shield
- 1/day each: phantasmal killer, plane shift
Most of those spells are more frustrating than dangerous. Shield alone makes these guys infinitely more difficult to kill. But they don’t really add much to the fight aside from annoyance. If you aren’t careful when using these spells, you’ll find your players being more pissed off than entertained.
Placement
These guys are just a more boring version of the last monster. Their lore is decent, but the design is just as bland as the githyanki and the stats are a recipe for frustration rather than fun. Definitely a disappointing entry.
With all that in mind, let’s put the Githzerai on the Best of the Bestiary!
- Beholder
- Death Tyrant
- Dragon Turtle
- Green Dragons
- Red Dragons
- Blue Dragons
- Black Dragons
- White Dragons
- Silver Dragons
- Couatl
- Behir
- Aboleth
- Bronze Dragons
- Brass Dragons
- Copper Dragons
- Gold Dragons
- Chuul
- Gibbering Mouther
- Chimera
- Death Knight
- Fomorian
- Bone Devil
- Dracolich
- Faerie Dragon
- Ankheg
- Storm Giant
- Hill Giant
- Empyrean
- Efreeti
- Dao
- Cloud Giant
- Drow (all four of ’em)
- Shadow Demon
- Marilith
- Drider
- Aarackockra
- Azer
- Demilich
- Spectator
- Marid
- Cambion
- Fire Giant
- Animated Armor
- Banshee
- Basilisk
- Yochlol
- Bulette
- Cloaker
- Darkmantle
- Doppelganger
- Ghoul and Ghast
- Ettin
- Pit Fiend
- Erinyes
- Chain Devil
- Bearded Devil
- Barbed Devil
- Spined Devil
- Ice Devil
- Djinni
- Nalfeshnee
- Glabrezu
- Chasme
- Barlgura
- Horned Devil
- Balor
- Shadow Dragon
- Vrock
- Dretch
- Goristro
- Hezrou
- Manes
- Frost Giant
- Duergar
- Quasit
- Dryad
- Flumph
- Githyanki
- Planetar
- Imp
- Flameskull
- Displacer Beast
- Carrion Crawler
- Githzerai <——————
- Rug of Smothering
- Bugbear Chief
- Bugbear
- Vine Blight
- Twig Blight
- Needle Blight
- Bullywug
- Ettercap
- Gas Spore
- Cockatrice
- Lemure
- Solar
- Deva
- Cyclops
- Centaur
- Ghost
- Fire Elemental
- Water Elemental
- Air Elemental
- Stone Giant
- Dinosaurs (All six of them)
- Earth Elemental
- Galeb Duhr
- Flying Sword
- Crawling Claw
- Violet Fungus
- Shrieker
- Gargoyle
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