You know, when I think of giants, I think of tall dudes in a loincloth that that smashes shit. Which is the complete opposite of what I got.
Oh well. There are another five of these damn things. That’s five chances to be disappointed.
I might be a little too pessimistic.
Lore: Gamblers of the Clouds
Cloud giants, as the name might suggest, live high above the world. They are spread to the wind, living all across the world in different families. In times of need, these clans gather together to face whatever threat faces them. Although the process is slow goings.
They are attuned to the air itself, capable of turning into clouds or mist. They can even control storms almost as well as their cousins, the storm giants. They make their homes in castles built atop the mountains or clouds made solid by their magic. These domains are the last bastion of their fallen empire.
Although storm giants outrank them, the storm giants rarely interact with others of their kind. As such, many of the cloud giants see themselves as the highest on the ordning of giants. They’ll order lesser giants to seek out wealth or treasure for them.
They themselves will remain atop their homes, tending to gardens. So bountiful are these gardens that countless stories have been told about them (Jack and the Beanstalk confirmed canon in D&D world). They’ll keep griffons, perytons, and even wyverns as their pets, just as men keep owls and eagles for themselves.
Menmor the Trickster, the most clever and devious of the giant gods, is the patron of the cloud giants. They mimic their god in many ways, mainly through silver tongues and intellect.
A cloud giant’s place in the ordning is decided via wealth it wears upon itself. Value, however, is not as important to them as extravagance. Even the cheapest of treasures may grant prestige if they are appealing to the eye.
They do not fight over these treasures. Instead, they’ll gamble for them. Even the wealth of a king can be taken, so long as the one gambling for it rolls well in their unique games.
This lore is super interesting! It’s perfect for building non-combat oriented encounters! Maybe the players need to play a cloud giant in a game for an important item! Or maybe they could ally with one family and go to unite some more against a common threat, like a dragon! With a little creativity, you can create some super fun plots with these giants!
Design: Big Fancy Man
I love everything about this but the face.

vampire?
I like it, though. It holds an erect, dignified posture and wears elegant, ornate clothes. It’s impossible to confuse this thing for a mindless savage. This guy may be a giant, but he’s dignified.
You can’t mistake it for weak, either. Those toned arms and massive feet (never underestimate how painful a good ol’ fashioned kick can be) undoubtedly mark it as dangerous. He’s a rich boy that knows exactly how to protect his wealth.
But… well, again: it’s simple. Too simple. It doesn’t leave me with much to talk about beyond what we just covered. It’s like the designers shrugged and said “Eh, just make a big dude in nice clothes and we’ll call ‘im a giant. What’re we doin’ for lunch?”
When are we gonna get another bizarre freak of a monster? Come on, give me something to cut my teeth on!
Stats: Aang, But Big
Huh. These are surprisingly simplistic.
Stat wise, these guys aren’t that impressive. Their AC is more than manageable, though their HP sits at a nice even 200. They have no resistances or immunities, though it makes up for it with Keen Smell, which gives it advantage on perception checks related to smell. So… you’d better not stink when you’re trying to sneak up on one.
It’s got a small list of spells to use, too. They are:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
The rest is fairly simple. It has a Morningstar and it can throw rocks. It can use the former twice. Their damage numbers are high, but not absolutely monstrous. If it runs out of magic, it can mess you up. But it’s definitely relying on that over weapons.
If it does come to combat (which it probably will, I’ve never played with a party that wasn’t thirsty for blood), then it can put up a pretty decent fight.
Or you could throw five of them at your players at once. Just to scare the fuck out of ’em.
Placement
These guys are pretty good. Their lore and stats are just okay, the stats slightly above average. But it’s more than helped by its fantastic lore.
With all that in mind, let’s put the Cloud Giant on the Best of the Bestiary!
- Beholder
- Death Tyrant
- Dragon Turtle
- Green Dragons
- Red Dragons
- Blue Dragons
- Black Dragons
- White Dragons
- Silver Dragons
- Couatl
- Behir
- Aboleth
- Bronze Dragons
- Brass Dragons
- Copper Dragons
- Gold Dragons
- Chuul
- Chimera
- Death Knight
- Fomorian
- Bone Devil
- Dracolich
- Faerie Dragon
- Ankheg
- Empyrean
- Efreeti
- Dao
- Cloud Giant <—————————
- Drow (all four of ’em)
- Shadow Demon
- Marilith
- Drider
- Aarackockra
- Azer
- Demilich
- Spectator
- Marid
- Cambion
- Animated Armor
- Banshee
- Basilisk
- Yochlol
- Bulette
- Cloaker
- Darkmantle
- Doppelganger
- Ghoul and Ghast
- Ettin
- Pit Fiend
- Erinyes
- Chain Devil
- Bearded Devil
- Barbed Devil
- Spined Devil
- Ice Devil
- Djinni
- Nalfeshnee
- Glabrezu
- Chasme
- Barlgura
- Horned Devil
- Balor
- Shadow Dragon
- Vrock
- Dretch
- Goristro
- Hezrou
- Manes
- Duergar
- Quasit
- Dryad
- Flumph
- Planetar
- Imp
- Flameskull
- Displacer Beast
- Carrion Crawler
- Rug of Smothering
- Bugbear Chief
- Bugbear
- Vine Blight
- Twig Blight
- Needle Blight
- Bullywug
- Ettercap
- Gas Spore
- Cockatrice
- Lemure
- Solar
- Deva
- Cyclops
- Centaur
- Ghost
- Fire Elemental
- Water Elemental
- Air Elemental
- Dinosaurs (All six of them)
- Earth Elemental
- Galeb Duhr
- Flying Sword
- Crawling Claw
- Violet Fungus
- Shrieker
- Gargoyle
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