Alright! We finished the two pages of lore! Now we just need to analyze two pages of combat statistics! Hooray!
Drow are divided into four categories. There are normal Drow, Drow Elite Warriors, Drow Mages, and Drow Priestesses of Lolth. The power scales up in that order; Drow are the weakest, a Drow Priestess is the strongest. But make no mistake: all four of these enemies can put up one hell of a fight.
All of them share in three traits. First is Fey Ancestry, which makes them immune to sleep and gives them advantage against being charmed. Next is Innate Spellcasting, which gives all four varieties access to the spells Dancing Lights, Darkness, and Faerie Fire. Then, finally, they have Sunlight Sensitivity, which gives them disadvantage on attack rolls and perception checks while in sunlight. Imagine that.
Regular drow aren’t all that impressive. They have a shortsword and a hand crossbow, the ladder of which can poison the target. Drow Elite Warriors are much the same, except that they have multiattack, their short swords have extra poison damage, and they can parry attacks.
Drow Mages are the real assholes. These guys have access to a whole slew of spells, making them a variety pack of deadly ability. They are as follows:
- Cantrips: mage hand, minor illusion, poison spray, ray of frost
- 1st level: mage armor, magic missile, shield, witch bolt
- 2nd level: alter self, misty step, web
- 3rd level: fly, lightning bolt
- 4th level: Evard’s black tentacles, greater invisibility
- 5th level: cloudkill
On top of that, it can summon one demon per day. These stick around for ten minutes, or until it/its summoner gets killed. Granted, it can only summon a quasit, maybe a shadow demon. So it can’t summon something really dangerous.
Oh, also, he can hit you with his staff. Not that it’ll do him much good. But hey! It’s also poisoned! For some reason!
Then, finally, there is the Drow Priestess of Lolth. She, being much better than the mage, has a completely different set of even deadlier spells. They are:
- Cantrips: guidance, poison spray, resistance, spare the dying, thaumaturgy
- 1st level: animal friendship, cure wounds, detect poison and disease, ray of sickness
- 2nd level: lesser restoration, protection from poison, web
- 3rd level: conjure animals (2 giant spiders), dispel magic
- 4th level: divination, freedom of movement
- 5th level: insect plague, mass cure wounds
Not only that, but they have a Scourge attack that they can use twice per turn. This isn’t all that deadly, so it really isn’t worth using over a spell. Still, when she runs out of options, she could be worse off.
She, too, has Summon Demon. But she can summon a Yochlol! Which is quite a bit deadlier than what the mage can do! So… use with caution!
Okay. You get all that? No? I don’t blame you. Four monsters at once is a bit much. Thankfully, after this, we can go back to normal, non-multi-article-long monsters for a while.
Now, let’s look at the complete package. Drow are pretty neat monsters! They have pretty deep and versatile lore and some great combat stats to boot! All in all, they’re pretty solid!
With all that in mind, let’s put the Drow on the Best of the Bestiary!
- Death Tyrant
- Dragon Turtle
- Green Dragons
- Red Dragons
- Blue Dragons
- Black Dragons
- White Dragons
- Silver Dragons
- Bronze Dragons
- Brass Dragons
- Copper Dragons
- Gold Dragons
- Death Knight
- Bone Devil
- Drow (all four of ’em) <—————————–
- Shadow Demon
- Animated Armor
- Pit Fiend
- Chain Devil
- Bearded Devil
- Barbed Devil
- Spined Devil
- Ice Devil
- Horned Devil
- Shadow Dragon
- Displacer Beast
- Carrion Crawler
- Rug of Smothering
- Bugbear Chief
- Vine Blight
- Twig Blight
- Needle Blight
- Fire Elemental
- Water Elemental
- Air Elemental
- Dinosaurs (All six of them)
- Earth Elemental
- Flying Sword
- Crawling Claw