Best of the Bestiary: Zombies (Monster Manual FINALE)

Zombies? On today of all days? What a fitting way for this to end.

Best of the Bestiary first started way back in 2019. I started it not too long after I moved into my first apartment. Since then, I’ve lost that apartment, several jobs, and moved to a completely different state. Throughout all of that, this series has carried on, one page at a time.

Now, today, it finally ends. Let’s make it a good one.

Lore: The Walking Dead

When a necromancer infuses a corpse with dark magic, a zombie rises to do their bidding. Most zombies are humanoid, but the bones of any living creature can be infused to create undeath. Some zombies rise on their own, should dark magic saturate the land. Once risen from death, only exceptionally powerful magic can restore them to true life. They retain no vestige of their previous life, existing entirely subserviently to their master. Without orders, they’ll simply wander about and kill. That, or they’ll stand stock still and rot.

Though they appear as they did in life, the wounds that killed them and the rot that ate away at them still show true. Dead warriors rise eviscerated and wounded, rotting corpses remain bloated, so on and so forth. They require no food, no rest, and no air.

Zombies are simple creatures, taking only the most direct route to their foes, completely unable to comprehend any obstacle in their path. Should they try to cross a river, they may end up swept away and crushed against the rocks all without realizing it. While they can follow simple orders and distinguish friend and foe, their reason is limited.

This lore is really underwhelming. It doesn’t do anything new or interesting. They’re just stock standard zombies like you’ve seen in just about every fantasy or zombie movie you’ve ever seen.

Design: Familiar Faces

I guess one rotting corpse wasn’t enough. Wizards of the Coast had to give us three!

I don’t really have anything to say about the basic zombie. It’s a zombie. You know what to expect. Boring.

The ogre zombie is a step up. It’s definitely a bit more unique than the previous. But it’s still just another zombie, albeit a larger one. Slightly less boring, but still.

The beholder zombie is definitely the best of the bunch. A powerful alien monster risen from the dead, its eyes rotting and falling away? It’s a marriage as brilliant as peanut butter and chocolate! This is the best one of the three.

Not that the bar was that high.

Stats: Rise Again… and Again

After Beek died, we cast an Animate Dead spell on his corpse. It was fun for a while, but the zombie started to smell real bad, so we doused it in oil and set it on fire. Beek would’ve found that hilarious.

Fonkin Hoddypeak, on friendship

Regular zombies are pretty standard enemies. They have a super low AC and HP pool, and their claws only do a measly 1d6 bludgeoning damage. And… that’s it.

Ogre zombies are exactly the same, but stronger. They’ve got the same AC, but more HP, and they do more damage with their morningstar. Definitely a step up, but not much of one.

Finally, there’s the beholder zombie. This is the strongest of the three by far (shocker, I know). Its AC is nearly twice as high and its HP is just shy of the triple-digit range. Not to mention its high damage bite attack.

Then there are its four eyes. They are:

  1. Paralyzing Ray: targeted creature must succeed a Con save or be paralyzed; they can repeat the save each turn until they succeed
  2. Fear Ray: targeted creature must succeed a Wis save or be frightened; they can repeat the save each turn until they succeed
  3. Enervation Ray: targeted creature must succeed a Con save or take a high amount of necrotic damage; if they succeed, they still take half damage
  4. Disintegration Ray: targeted creature must succeed a Dex save or take a high amount of force damage; if their HP reaches 0, their body disintegrates

Now, each of the three zombies has a shared ability called Undead Fortitude. Basically, if their HP drops to 0, they make a roll. If they roll higher than the amount of damage they took, they come back with 1 HP. If you want to put them down permanently, you’ll need a critical hit or deal radiant damage.

This one mechanic takes these enemies from undead copy-pastes and turns them into a sort of puzzle. How do you maximize your damage and keep them down? This makes for a great early-game challenge for the weaker zombies and a strong mid-game challenge with the beholder zombie. Still, the normal and ogre zombies are just too boring to be salvaged.

Placement

Overall, the zombies are kind of a lame note to end on. Their lore is super boring, their designs are generic, and the stats are simple and boring. The only exception is the beholder zombie, which is great, but its held back by all the others.

Now, for the last time, let’s put them on the list.

With all that in mind, the Zombies are going to #191 on the Best of the Bestiary!

I hope you enjoyed Best of the Bestiary. Maybe the series will return at some point or another. But for now, with the Monster Manual finally done, it feels like the right time to put it down. At least for now.

Thank you all so much for reading. Happy Halloween!

  1. Beholder
  2. Death Tyrant
  3. Mind Flayer
  4. Dragon Turtle
  5. Tarrasque
  6. Mummy/Mummy Lord
  7. Nagas (all three of ’em)
  8. Green Dragons
  9. Red Dragons
  10. Blue Dragons
  11. Black Dragons
  12. White Dragons
  13. Silver Dragons
  14. Couatl
  15. Behir
  16. Aboleth
  17. Yugoloths (all four of ’em)
  18. Sea Hag
  19. Slaadi (all six of ’em)
  20. Lamia
  21. Bronze Dragons
  22. Brass Dragons
  23. Copper Dragons
  24. Gold Dragons
  25. Chuul
  26. Vampire/Vampire Spawn
  27. Kuo-Toa
  28. Gibbering Mouther
  29. Kraken
  30. Intellect Devourer
  31. Thri-Kreen
  32. Shadow
  33. Chimera
  34. Sphinxes
  35. Death Knight
  36. Fomorian
  37. Bone Devil
  38. Dracolich
  39. Faerie Dragon
  40. Gelatinous Cube
  41. Lich
  42. Treant
  43. Peryton
  44. Troglodyte
  45. Remorhaz
  46. Unicorn
  47. Orcs (all four of ’em)
  48. Magmin
  49. Shield Guardian
  50. Kobold
  51. Kenku
  52. Hobgoblins
  53. Night Hag
  54. Green Hag
  55. Black Pudding
  56. Xorn
  57. Ankheg
  58. Hook Horror
  59. Succubus/Incubus
  60. Oni
  61. Purple Worm
  62. Wraith
  63. Storm Giant
  64. Hill Giant
  65. Empyrean
  66. Efreeti
  67. Grimlock
  68. Umber Hulk
  69. Minotaur
  70. Dao
  71. Cloud Giant
  72. Manticore
  73. Yuan-Ti (all five of ’em)
  74. Scarecrow
  75. Drow (all four of ’em)
  76. Shadow Demon
  77. Modrons (all five of ’em)
  78. Marilith
  79. Drider
  80. Aarackockra
  81. Azer
  82. Demilich
  83. Spectator
  84. Gray Ooze
  85. Ochre Jelly
  86. Hydra
  87. Rakshasa
  88. Marid
  89. Salamander
  90. Harpy
  91. Werejackal
  92. Otyugh
  93. Satyr
  94. Half-Dragon
  95. Cambion
  96. Fire Giant
  97. Nothic
  98. Pixie
  99. Animated Armor
  100. Roper
  101. Banshee
  102. Basilisk
  103. Yochlol
  104. Bulette
  105. Cloaker
  106. Darkmantle
  107. Doppelganger
  108. Revenant
  109. Ghoul and Ghast
  110. Sahuagin (all three)
  111. Ettin
  112. Sprite
  113. Medusa
  114. Pit Fiend
  115. Erinyes
  116. Chain Devil
  117. Bearded Devil
  118. Barbed Devil
  119. Spined Devil
  120. Ice Devil
  121. Mimic
  122. Djinni
  123. Yeti
  124. Troll
  125. Merrow
  126. Nalfeshnee
  127. Wight
  128. Glabrezu
  129. Chasme
  130. Grell
  131. Barlgura
  132. Horned Devil
  133. Balor
  134. Water Weird
  135. Skeletons
  136. Shadow Dragon
  137. Myconids (all four of ’em)
  138. Piercer
  139. Werebear
  140. Lizardfolk
  141. Vrock
  142. Dretch
  143. Pseudodragon
  144. Gnolls (all three)
  145. Goristro
  146. Hezrou
  147. Manes
  148. Quaggoth
  149. Frost Giant
  150. Weretiger
  151. Werewolf
  152. Duergar
  153. Quasit
  154. Dryad
  155. Shambling Mound
  156. Flumph
  157. Goblin
  158. Nightmare
  159. Rust Monster
  160. Wereboar
  161. Wererat
  162. Githyanki
  163. Owlbear
  164. Planetar
  165. Imp
  166. Ogres/Half-ogres
  167. Roc
  168. Clay Golem
  169. Flameskull
  170. Displacer Beast
  171. Carrion Crawler
  172. Githzerai
  173. Grick
  174. Invisible Stalker
  175. Rug of Smothering
  176. Bugbear Chief
  177. Bugbear
  178. Flesh Golem
  179. Wyvern
  180. Vine Blight
  181. Twig Blight
  182. Needle Blight
  183. Mephits (all six of ’em)
  184. Bullywug
  185. Hellhound
  186. Ettercap
  187. Gas Spore
  188. Cockatrice
  189. Lemure
  190. Homonculus
  191. Zombies (all three of ’em) <———————————-
  192. Merfolk
  193. Solar
  194. Deva
  195. Gorgon
  196. Hippogriff
  197. Griffon
  198. Will-O’-Wisp
  199. Cyclops
  200. Centaur
  201. Ghost
  202. Pegasus
  203. Fire Elemental
  204. Water Elemental
  205. Air Elemental
  206. Stone Giant
  207. Deep Gnome
  208. Dinosaurs (All six of them)
  209. Stirge
  210. Specter
  211. Iron Golem
  212. Stone Golem
  213. Earth Elemental
  214. Galeb Duhr
  215. Helmed Horror
  216. Flying Sword
  217. Crawling Claw
  218. Violet Fungus
  219. Shrieker
  220. Gargoyle

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