Original Release: June 20th, 2018
Consider this my celebratory post for the release of Soul Calibur 6.
I don’t know if I’ve made my position clear yet, but I’ve come to like fighting games a lot more during this year. Both Dragon Ball Fighters and Blazblue: Cross Tag Battle have been the most fun I’ve had with games this year, at least so far. And with Soul Calibur 6, My Hero: One’s Justice and of course Smash Bros coming out later this year, my hunger is being fed more and more.
But I asked myself something: which is better? 2D fighters or 3D ones?
I came to a quick answer: 2D.
3D fighters are a ton of fun, don’t get me wrong. Soul Calibur is one of my favorite franchises, and I personally think My Hero: One’s Justice looks like a fun time. But they have one distinct issue I can’t get behind: lack of flair.
Don’t get me wrong, there are certainly tons of fun and long combos you can perform in 3D fighting games. But they don’t have the same oof that the 2D ones have.
Let me explain. In Soul Calibur, you can crush an opponent with a short but powerful combo that eats at their healthbar. Before they can fight back, you’ve already killed them or pushed them off the edge. It’s satisfying, but it’s not as much so as in a 2D fighter. For example, in Fighterz you can push someone into a corner, launch them into the air, beat them up there and send them right back to the ground.
I know that doesn’t make any sense, but not a lot of what I write does.
Plus, 2D fighters usually have a much more distinct style than 3D ones. Most 3D fighters are semi photo-realistic looking games, like Injustice or Soul Calibur, while 2D fighters have a much more cartoony anime style, like Guilty Gear or Blazblue.
Again, it’s a personal preference thing. I prefer more cartoon than realistic games.
In the end, it’s all subjective. There’s a strong argument for both sides. In the end, it’s entirely up to you. I prefer 2D, you might prefer 3D.
Either way, you’ll probably kick my ass either way.