ARCHIVE Day 6: Hunt Down the Freeman


Day 6. What a day to talk about Hunt Down the Freeman.

For those not in the know, Hunt Down the Freeman is a fan-made game based around Valve’s Half Life series. You play as ‘GENERIC SOLDIER GUY #1’, who got taken down by Gordon Freeman a few years before. Now you and ‘OTHER GENERIC SOLDIER GUYS’ have to hunt him down.

Or something. Honestly, I can’t remember any of it.

Yeah, this game sucks. Like, really bad. It looks bad, plays bad, sounds bad, everything about it is bad.

I know what you may be thinking. ‘It’s a fan game, of course it’s crap’. That’s false. Just because it’s a fan project based on something they love doesn’t mean it’s bad. Contrary to popular belief, not all fan fiction and fan art are ‘YOUR NAME The Hedgehog’. With enough passion, skill and time, anything can be good.

Hunt Down the Freeman has one of those things.

The developers of this game clearly have a lot of passion put behind their project. If you’ve watched I Hate Everything’s video about the game (which you should, it’s a great video), you know that they did work hard to make this game.

Unfortunately for them, working hard and working smart are two different things. In order for work to create something great, you need to do both.

Working hard means you are willing to commit. You’re willing to lose sleep, shed tears, and sweat gallons to complete your project. Without that kind of passion, you’ll never even complete whatever it is your making in the first place.

Working smart means you know what your capable of and know what you need. You use your head to know when to call it quits for the day, what resources you need to push an aspect of your project to it’s maximum potential, and how to properly execute your ideas. Without using your head, whatever your making won’t make it very far.

The developers of Hunt Down the Freeman didn’t work smart. They worked hard, yes, but that’s only half the equation. Apparently, they were highly unprofessional when they were working with their voice actors, from poor directing to lackluster contractual information. I don’t know how they were with their artists, programmers, etc., but if it’s anything like this, then you can figure out quite easily why this game is such a mess.

I wish this game were better. Never have I wished for a game to fail. But at the same time, I do wish this game didn’t shoot so high. For god’s sake, it was a full release on Steam for $10. $10?! You can’t charge that much for a fan-made game!

Hell, even if it weren’t a fan game, it’s not a big enough game to warrant the price tag. It’s pretty clear while playing this game that it had a low budget (any game where Keemstar is playing the president clearly doesn’t have much going for it in terms of cash) so why’s it trying so hard?! You need to chill!

Fuck if I know. Maybe I’m wrong. Maybe the game was super expensive to make, maybe they did manage their resources super well, maybe this game simply flopped because it was released too early. I wasn’t on the development team, so I’ll never know. But that doesn’t change the fact that what we got was a mess.

It’s a damn shame, too. Half Life fans have been starved for content, especially since Half Life 3 will never come out (just give up guys, Half Life is dead). This game could’ve been so much more. Maybe, in an alternate timeline, this game was amazing. And because it’s amazing, Valve was spurred into action and made Half Life 3 at long last.

Sucks that we live in the dark timeline.

Thanks for reading, and have a lovely day.

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